As far as I know, Magriel's Safe vs Bold criteria is probably most cited part of all backgammon literature.
In all the books I've read it is at least mentioned, and in many it is explained in the detail.
Magriel wrote this rule 35 years ago, much before the backgammon bots era, but it has passed the test of time and it is still very valuable rule when deciding about candidate moves in the middle game.
Jul 14, 2011
Jun 23, 2011
How to get better at backgammon
Today we'll have a break from the usual posts with discussed positions to talk about improving our game.
The beauty of backgammon is that you can play it without knowing much about strategies, game plans, reasons behind moves, etc. Many players all around the world play the game that way, and that's perfectly alright.
But if you're reading this blog, I assume you want to improve your game.
From my experience, I can guarantee you: more you know about backgammon, more you will love it.
I will divide improvement tools into two groups: free resources and books.
The beauty of backgammon is that you can play it without knowing much about strategies, game plans, reasons behind moves, etc. Many players all around the world play the game that way, and that's perfectly alright.
But if you're reading this blog, I assume you want to improve your game.
From my experience, I can guarantee you: more you know about backgammon, more you will love it.
I will divide improvement tools into two groups: free resources and books.
Jun 5, 2011
Last roll cubes
This week I played a lot of matches versus lower-rated players to see if I can spot some recurring errors. I found a couple of areas where those players usually had problems finding the best move.
In the next few posts I will try to explain what went wrong and how to choose the best play, and I hope it will be useful to you.
But, first things first - let's see the answers for the positions from the last post.
In the next few posts I will try to explain what went wrong and how to choose the best play, and I hope it will be useful to you.
But, first things first - let's see the answers for the positions from the last post.
Labels:
bear-off
May 29, 2011
Bear-off cubes
Backginners has been up for a month!
In the first month there were seven posts, almost 2.000 pageviews and 65 comments. Knowing that there are people out there who read this is really encouraging!
Backinners has also been mentioned on some very popular backgammon websites and discussion boards, so I would like to thank everyone who helped in a way to spread the word about it.
I hope you'll continue to visit this blog and you'll find posts instructive and helpful – I'll do my best.
Last time we talked about some backgammon probabilities and today we'll see how those shortcuts can help us calculate correct cube decisions in bear-off positions.
In the first month there were seven posts, almost 2.000 pageviews and 65 comments. Knowing that there are people out there who read this is really encouraging!
Backinners has also been mentioned on some very popular backgammon websites and discussion boards, so I would like to thank everyone who helped in a way to spread the word about it.
I hope you'll continue to visit this blog and you'll find posts instructive and helpful – I'll do my best.
Last time we talked about some backgammon probabilities and today we'll see how those shortcuts can help us calculate correct cube decisions in bear-off positions.
Labels:
bear-off
May 23, 2011
Calculating probabilities
I'm glad to see there were no problems with the positions from the last time.
The only "trick" was to notice the cube has been turned in 1st and 3rd example, so those positions are no redoubles (but they would be initial doubles).
Second example was double/pass.
Before we continue to our next problems, couple of words about backgammon probabilities.
The only "trick" was to notice the cube has been turned in 1st and 3rd example, so those positions are no redoubles (but they would be initial doubles).
Second example was double/pass.
Before we continue to our next problems, couple of words about backgammon probabilities.
Labels:
bear-off,
probability
May 17, 2011
Doubling in races
Last week there were some technical problems with Blogger service, but now it seems everything is OK. I've manually returned the missing comments.
There were some very good comments by ah-clem and pthalo about two methods for converting pip count to doubling action - Trice count and Keith count.
If you didn't read them yet, I recommend you to read the comments from the last time.
Today we'll discuss cubes in races without the contact, in positions where both players have started to bear-in without opposition.
There were some very good comments by ah-clem and pthalo about two methods for converting pip count to doubling action - Trice count and Keith count.
If you didn't read them yet, I recommend you to read the comments from the last time.
Today we'll discuss cubes in races without the contact, in positions where both players have started to bear-in without opposition.
May 11, 2011
Playing 54, to split or not?
Last time I promised a shorter analysis, so here it is.
Today we'll discuss only one problem, also from the opening phase of the game, but it is regularly misplayed.
I encourage you to write your opinions about positions, questions about my analysis, etc.
By writing your opinion before seeing analysis you will sharpen your game; posting questions about analysis will help me to know on what should I concentrate while writing, where to put more or less effort in explanation, etc.
So here we go:
Today we'll discuss only one problem, also from the opening phase of the game, but it is regularly misplayed.
I encourage you to write your opinions about positions, questions about my analysis, etc.
By writing your opinion before seeing analysis you will sharpen your game; posting questions about analysis will help me to know on what should I concentrate while writing, where to put more or less effort in explanation, etc.
So here we go:
May 6, 2011
Preventing anchors, blitz doubling and checkerplay, and more
Today we'll discuss two problems from the last time - hitting loose (or not) on 4pt, preventing your opponent to make his advanced anchor [Exercise 1], and how to play some rolls when in blitz, coupled with doubling decision [Exercise 2].
As we have three problems, this post will again be a long one. Next post will be shorter, I promise.
As we have three problems, this post will again be a long one. Next post will be shorter, I promise.
Apr 29, 2011
Analysis of the 44 position
First of all, thank you all for the great feedback!
I hope you won't be disappointed with my analysis. As this is the first time I'm doing this, I would appreciate your comments on the analysis – what did you like and, more importantly, what you didn't like and what would you like to change (more variants, deeper analysis, shorter analysis, explanation of some stuff I didn't explain, etc.).
If you are new here, I recommend you to first read previous post before reading any further.
I hope you won't be disappointed with my analysis. As this is the first time I'm doing this, I would appreciate your comments on the analysis – what did you like and, more importantly, what you didn't like and what would you like to change (more variants, deeper analysis, shorter analysis, explanation of some stuff I didn't explain, etc.).
If you are new here, I recommend you to first read previous post before reading any further.
Apr 28, 2011
Second roll, 44 to play
Hello to all readers.
As this is first post here, I'll try to explain what will this blog be about.
Blog is called "backginners" and it's aimed at backgammon beginners who want to improve their game by reducing blunders (big errors) they make.
I will try to post regularly some interesting positions for which I think will be helpful to beginners and I will try to explain reasons behind best moves. I hope blog will be interesting even to intermediate players - I'll try to vary complexity of problems.
Feedback, in form of comments, is much appreciated, as the concept of this blog will be: backgammon problem with candidate moves, responses from readers via comments, and finally - the correct solution in the following post with explanations, general principles and variations.
Let's start with second roll problem. Your opponent rolled 32 and played 24/21 13/11 (looking from his perspective).
Now it's your turn and you have 44 to play:
Candidate moves:
a) 24/16(2)
b) 24/20(2) 13/9(2)
c) 24/20(2) 8/4*(2)
d) 13/9(2) 8/4*(2)
e) 13/5(2)
f) 8/4*(2) 6/2(2)
What would you choose? And if you can, give some reasons behind your play.
(Answer to this post in next couple of days)
As this is first post here, I'll try to explain what will this blog be about.
Blog is called "backginners" and it's aimed at backgammon beginners who want to improve their game by reducing blunders (big errors) they make.
I will try to post regularly some interesting positions for which I think will be helpful to beginners and I will try to explain reasons behind best moves. I hope blog will be interesting even to intermediate players - I'll try to vary complexity of problems.
Feedback, in form of comments, is much appreciated, as the concept of this blog will be: backgammon problem with candidate moves, responses from readers via comments, and finally - the correct solution in the following post with explanations, general principles and variations.
Let's start with second roll problem. Your opponent rolled 32 and played 24/21 13/11 (looking from his perspective).
Now it's your turn and you have 44 to play:
is Player 2 score: 0 pip: 162 | ||||||||||||||||
Unlimited Game | ||||||||||||||||
pip: 167 score: 0 is Player 1 | ||||||||||||||||
XGID=-a--a-E-C---dEa--c-e----B-:0:0:1:44:0:0:0:0:10 | ||||||||||||||||
to play 44 |
eXtreme Gammon Version: 2.00.161.beta
Candidate moves:
a) 24/16(2)
b) 24/20(2) 13/9(2)
c) 24/20(2) 8/4*(2)
d) 13/9(2) 8/4*(2)
e) 13/5(2)
f) 8/4*(2) 6/2(2)
What would you choose? And if you can, give some reasons behind your play.
(Answer to this post in next couple of days)
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