There were some very good comments by ah-clem and pthalo about two methods for converting pip count to doubling action - Trice count and Keith count.
If you didn't read them yet, I recommend you to read the comments from the last time.
Today we'll discuss cubes in races without the contact, in positions where both players have started to bear-in without opposition.
This is our position from the last time:
is Player 2 score: 0 pip: 111 | ||||||||||||||||
Unlimited Game Beaver | ||||||||||||||||
pip: 100 score: 0 is Player 1 | ||||||||||||||||
XGID=----BCD-CB-Ac---ab-dcb----:0:0:1:00:0:0:2:0:10 | ||||||||||||||||
on roll, cube action? |
It is a pure race, neither of the players have any wastage (many checkers on lower points - 1pt, 2pt and 3pt), so most important factor in these positions is a pip-count.
Probably the easiest rule for converting pip-count to cube action is 8-9-12 rule. I use slightly modified version as I think it is more accurate than original. Here is it:
Calculate 10% of your pip-count. It is easy as you just have to divide your pip-count by 10.
- if you lead by 10% - 2 pips - correct cube decision is double/take (but no redouble)
- if you lead by 10% - 1 pips - now it is correct to redouble
- if you lead by 10% + 2 pips or more - correct cube decision is (re)double/pass
In our original position we're leading 100 pips to 111.
It is easy to calculate 10% of 100. Our opponent trails by 11 pips, that is 10%+1 and he can still take.
Analyzed in Rollout | No double | Double/Take |
Player Winning Chances: | 76,76% (G:0,00% B:0,00%) | 76,81% (G:0,00% B:0,00%) |
Opponent Winning Chances: | 23,24% (G:0,00% B:0,00%) | 23,19% (G:0,00% B:0,00%) |
Cubeless Equities | +0,535 | +1,072 |
Cubeful Equities | ||
No double: | +0,836 (-0,082) | ±0,004 (+0,832..+0,840) |
Double/Take: | +0,918 | ±0,005 (+0,913..+0,923) |
Double/Pass: | +1,000 (+0,082) | |
Best Cube action: Double / Take |
If you weren't sure about doubling, then you're too shy with the cube and you're probably doubling too late when positions become double/passes. You're winning one point by one, instead of winning two points.
If you passed this, try to remember the 8-9-12 rule.
The race is long and you'll have plenty of time to come ahead and win this game (probably with redouble to 4).
The exercise for more experienced players was to guess doubling decision in this position if White was leading 1-0 in a 3pt match.
To know how to answer this, it is important to know how big is the match winning chance (MWC) for Black if he passes this cube, and then try to see how many times Black can win the game in this position, based on the pip-count.
As this blog is called backginners I don't want to go into details about that.
If you want to know more, check ah_clem's comment to the previous post. He answered correctly, with very good explanation.
Here are some exercises for your homework.
If you apply the 8-9-12 rule, there shouldn't be any problem finding correct cube decisions:
1.
is Player 2 score: 0 pip: 119 | ||||||||||||||||
Unlimited Game Beaver | ||||||||||||||||
pip: 110 score: 0 is Player 1 | ||||||||||||||||
XGID=----BBC-CBABc---bc-dba----:1:1:1:00:0:0:2:0:10 | ||||||||||||||||
on roll, cube action? |
2.
is Player 2 score: 0 pip: 91 | ||||||||||||||||
Unlimited Game Beaver | ||||||||||||||||
pip: 80 score: 0 is Player 1 | ||||||||||||||||
XGID=---BCCCCA-----a-aaaddc----:0:0:1:00:0:0:2:0:10 | ||||||||||||||||
on roll, cube action? |
3.
is Player 2 score: 0 pip: 75 | ||||||||||||||||
Unlimited Game Beaver | ||||||||||||||||
pip: 70 score: 0 is Player 1 | ||||||||||||||||
XGID=--ACCCD-A--------aadccc---:1:1:1:00:0:0:2:0:10 | ||||||||||||||||
on roll, cube action? |
i wrote a really long comment but my browser ate it.
ReplyDeleteusing your formula:
1. double take
2. double pass
3. double take
using a Keith count (formula I am most used to) the results are a little different:
1. no double, take
2. double, pass
3. double take
In practice, though I don't think it matters too much which formula you use because using any formula gives you a huge advantage over an opponent who doesn't use a formula and it is usually better to double than not double.
For the intermediate-advanced player who is interested in a comparison of different formulas, there's a really good article here: http://www.bkgm.com/articles/CubeHandlingInRaces)
-pthalo
As I see it: In positions 1 and 3 the cube has already been turned, so they should both be no redouble.
ReplyDelete2 is double/pass.
I agree with Frede, 1 and 3 are borderline double with centered cube but no redouble.
ReplyDelete2 is double pass.
Cool and I have a swell proposal: Whole House Reno home renovation quotation
ReplyDelete